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| | Pvp guide | |
| | Author | Message |
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Ascherit
Posts : 109 Join date : 2010-06-05 Age : 36 Location : The Netherlands
| Subject: Pvp guide Tue Jun 08, 2010 3:42 am | |
| First of all, pvp is all about movement and timing. Heres some basic thing you need to know when pvping. 1. Never stand at the same spot for longer than 1 second when fighting. 2. Always keep moving when youre fighting. 3. Jump and dash is a must in pvp. if u got good movement speed then u dont have to. 4. never rush when its a team fight, wait for ur teammates. 5. if you get hit and falls down, click on arrow + jump to roll away. (same with if you get launched) 6. if you have to fight more then 1 opponent, then jump around and wait for a chance to attack. 7. go to options and turn the Dispaly hp bar on, so you can see everyones hp. 8. Hope you wont lagg.
each class have advantage and disadvange
knights: Pro: high defence, fast combo, high hp con: weak against magic, weak damage
gladiator: pro: high melee damage, AOE stun con: weak against magic
jester: pro: good damage, good combo, burrow con: need tactic to catch opponent, weak against magic
assassin: pro: high dodge, swift, good damage, burrow con: weak against magic, low mp
monk: pro: easy to play, can 1 hit someone, high pdef con: low defence and hp
battlemage: pro: high damage, damage damage damage, high pdef con: low defence, need tactic to catch opponent
arbalist: pro: fast movement, high aim con: weak against magic
pathfinder: pro: fast movement, high dodge, high aim con: weak against magic
<-=-=-STATS ON EQUIPS-=-=-> Knight: health and agi. aim/health on accesory Gladiator: same as knight Jester: agi and health on equips. aim/agi/health on accesory Assassin: Agi and health on equips. aim/agi/health on accesory(dodgerate if you have nice dodge) Monk: health and int on equips. aim/health/int on accesory Battlemage: health and int on equips. health/int on accesory (might change after patch) Arbalist: health and agi on equips. aim/agi/health on accesory Pathfinder health and agi on equips. aim/agi/health on accesory (dodgerate if you have nice dodge)
Health goes above all other stats on equips. aim and dodgerate goes above all other stats on accesory.
More to come..... if you need help on movements in pvp or to practice roll+aerial recover. go ahead and contact me in game. If you want to add something post here
Last edited by Ascherit on Wed Jun 16, 2010 4:05 pm; edited 2 times in total | |
| | | Admin Admin
Posts : 189 Join date : 2010-05-27 Age : 29 Location : Glasgow, UK
| Subject: Re: Pvp guide Tue Jun 08, 2010 9:14 am | |
| - Ascherit wrote:
1. Never stand at the same spot for longer than 1 second.
Not always true, but in general you shouldn't, sometimes you know the person will come back to that spot in 1 second WITHOUT attacking at the same time, then you should just wait till he does. - Ascherit wrote:
- 2. Always keep moving.
Generally yes, but always? Always moving doesn't mean you will improve at pvp if you don't attack while moving etc etc... furthermore doesn't have to always be moving... - Ascherit wrote:
- 3. Jump and dash is a must unless you got good movement speed.
Even if you have good movement speed you could still use the jump style, it depends which style you are better at. Try both and see which one suits you more? - Ascherit wrote:
- 4. Hope you wont lagg.
Great tip... I hope I don't too. As for the classes thing, I completely disagree, it depends on which class you are fighting against, what skills they use and who is playing it. Basically what I really want to point out is each class has their weaknesses, whether it be team or solo. Say for example knights which you listed as the strongest in 1v1, a good sin can easily beat a knight (who doesn't SD/lock/imp/revenge) by staying out of range and attacking with good timing/burrowing, just as a glad can easily win a knight as they don't actually have any major advantage against non-cheap knights. Jesters could easily beat a BM in 1v1 by locking? BMs without heal sucks at 1v1, and would almost definitely lose to an equally skilled arbalist. Furthermore if the BM does heal the arbalist could easily AAS spam to win. So basically am trying to say is, please get rid of the classes ranking which is completely misleading and in my opinion very wrong. I mean arbalist is last in team match lol? I mean which knight skill can hit as much/many people as gattling or tank? Get your information right? | |
| | | Ascherit
Posts : 109 Join date : 2010-06-05 Age : 36 Location : The Netherlands
| Subject: Re: Pvp guide Sun Jun 13, 2010 3:44 am | |
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| | | Baka-God Admin
Posts : 98 Join date : 2010-05-28 Age : 30 Location : Netherlands
| Subject: Re: Pvp guide Sun Jun 13, 2010 9:29 am | |
| Lawl, I can see you rushed the last part, cause it's a little alike Dutch, isn't it?
Oh to add this is also pretty smart.
Every class need to stack on Aim and health, unless you're certain you can with without it, and that I tell you is 'Pro ' =P | |
| | | Moony
Posts : 189 Join date : 2010-06-04 Age : 29 Location : my pc room ;o
| Subject: Re: Pvp guide Sun Jun 13, 2010 9:45 am | |
| lolololololol stumble counts as stuns? D: its just 1 >.< | |
| | | Admin Admin
Posts : 189 Join date : 2010-05-27 Age : 29 Location : Glasgow, UK
| Subject: Re: Pvp guide Sun Jun 13, 2010 10:27 am | |
| What about air recovery?
You don't always need to fall to the ground then roll away, infact 9/10 try to air recover as fast as you can. | |
| | | Moony
Posts : 189 Join date : 2010-06-04 Age : 29 Location : my pc room ;o
| Subject: Re: Pvp guide Sun Jun 20, 2010 6:14 am | |
| oh btw if you lose to some one then hes surely lagging defenitly no way youre gonna lose if hes not lagging oh and if he kills you in 4 combos its spam remmeber that! and if you have like 100 hlt in level 40 its op gear! D= | |
| | | Ascherit
Posts : 109 Join date : 2010-06-05 Age : 36 Location : The Netherlands
| Subject: Re: Pvp guide Sun Jun 20, 2010 6:25 am | |
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| | | Admin Admin
Posts : 189 Join date : 2010-05-27 Age : 29 Location : Glasgow, UK
| Subject: Re: Pvp guide Mon Jun 21, 2010 11:27 am | |
| - Ascherit wrote:
- need tactic to catch opponent
Sorry but that goes for every class... If you think about it logically that is... BMs just as easy to catch with as any other class once you get to a certain skill level (if they aren't running away and double dashing like crazy). | |
| | | Ascherit
Posts : 109 Join date : 2010-06-05 Age : 36 Location : The Netherlands
| Subject: Re: Pvp guide Mon Jun 21, 2010 2:05 pm | |
| but bms dont have ranged skill. only missiles. they need to get close to someone to kill them. its the same with jester. other class are easier cause they got ranged skills. and after patch FE isnt cancel-able anymore. soo its will be harder | |
| | | Admin Admin
Posts : 189 Join date : 2010-05-27 Age : 29 Location : Glasgow, UK
| Subject: Re: Pvp guide Tue Jun 22, 2010 2:46 pm | |
| My point still stands, to catch anyone requires tactic, because even playing the game requires tactic if you get what I mean. Moving towards the opponent is a tactic, casting a spell is a tactic... | |
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